AI Insights · Timothy · October 2021
Top 5 Entertainment Mascot Games on iOS in South America: Q3 2021
An overview of the performance of the top 5 entertainment mascot games on iOS in South America during Q3 2021, highlighting trends in downloads, revenue, and active users.
In Q3 2021, the top 5 entertainment mascot games on iOS in South America exhibited varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the trends for each game.
Crash Bandicoot: On the Run! from King saw a peak in weekly downloads at 24.1K in mid-August before declining to 11.9K by the end of September. Weekly revenue fluctuated, peaking at approximately $776 in mid-July and ending the quarter around $550. Active users started at 104.1K at the beginning of July and decreased to 68.7K by the end of September.
Minion Rush: Running game by Gameloft experienced a significant increase in weekly downloads, peaking at 18.2K in early August. Revenue showed an upward trend, reaching around $1.5K in the first week of August. Active users also increased, starting at 33.7K at the end of June and peaking at 51.3K in early August, before stabilizing around 41.3K by the end of September.
Sonic Dash: Fun Endless Runner from SEGA had steady weekly downloads, ranging from 4.6K to 7.7K throughout the quarter. Weekly revenue varied, with a notable peak of approximately $731 in mid-July. Active users maintained a stable range, starting at 180K at the end of June and ending at 175K by the end of September.
Sonic Forces: Run Battle Game, also by SEGA, saw fluctuating download numbers, with a peak of 5.3K at the end of June and a low of 1.1K in late August. Weekly revenue reached a high of about $932 at the end of June but decreased to $502 by the end of September. Active users started at 23.9K at the end of June and ended at 14.5K by the end of September.
Angry Birds Dream Blast from Rovio Entertainment Oyj experienced a notable increase in weekly downloads, peaking at 3.8K at the end of August. Revenue saw a peak of approximately $3.9K in early July but declined to $1.6K by the end of September. Active users showed an upward trend, starting at 13.5K at the end of June and peaking at 16.9K in early September before ending the quarter at 11.5K.
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